Friday, October 26, 2007

Bibligraphy, Key quotes and Key visual materials

Bibligraphy:
Books
(1)Linda Candy and Ernest Edmonds, "Explorations in Art and technology", Springer, 2002
(2)Sher Doruff, "Making art of databases", V2_publishing, 2003
(3)Aylish Wood, "Digital Encounters", Routledge, 2007

(4)Anne Bentkowska-kafel, "Digital Art History, A subject in Transition", Intellect Books UK, 2005
Online Report & Paper
(1)Impact of digital imaging on fine art teaching and practice by Max Davison from Staffordshire University: http://www.agocg.ac.uk/reports/graphics/26/node5.htm
(Very informative report compared the impacts of digital art with traditional art)
(2)Artful roles in blended learning: reflections on collaborative digital arts and Zimbabwe by Andrew Morrison from University of Oslo:
http://emerge2004.net/connect/site/UploadWSC/emerge2004/file62/Morrimerge.pdf
(It is an interesting paper talking about digital art in African Region)
Websites

Zewall: http://www.zewall.com/classes/wallViewer.php3?street=12
(the viewers can draw freely on the "wall" and comment each other's paintings)
http://www.dietberg.de/zewall/index.php?fpp=20&did=0
http://artoftomat.over-blog.com/album-333253.html
(two of the viewers pull all of their pieces drew in Zewall in their own wensite for another kind of appreciation)
Flickr:

Key quotes:
(1) “Knowledge should be free; Media is kind of team works.”
http://www.montevideo.nl/en/index.html

(2
) “When there is this open collaboration between artist and viewer, the idea was raised that because of the technology available that artists can create a more "participatory culture". The artist's job at first seems very minimal in this situation, but on page 236 is gives the idea that, "the role of the artist (shifts) to that of one who creates the framework and tools for interactive dialogue."
http://interactart.blogspot.com/2007/10/global-culture-networked.html

(3) “In recent years museums, galleries and the art establishment had embraced new media art and in 1995 the Whitney Museum of American Art was the first to purchase a work of net art by Douglas Davis - 'The World's First Collaborative Sentence' (1994) and many of the worlds other great art galleries were following by 2000.”“Preserving pure new media art is difficult and complex as it is an electronic medium and often does not appear ad a painted or drawn image and because the equipment is created on is made rapidly obsolete.”
New Media Art by Mark Tribe and Reena Jana, Taschen, , Koln, 2006 'Art in the age of digital distribution.' pp. 6-25

(4) "Digital imagery opens up a new point of entry into the debate surrounding the issue of the 'aura' of the unique work of art...The digital image can present a challenge to such claims in two ways. First , it is by its very nature infantile reproducible...The second challenge is also dependent on this permative nature"
Digital Art History by Anne Bentkowska-kafel, 2005 'History of Art in the Digital Age: Problems and Possibilities.' pp.4

(5) "Trust and cooperation are endemic to any functioning collaborative environment that scales up from the binary, nearest neighbor, on/off rules of cellular automata to engage in a more multi-dimensional interaction."
(6) "Arguably, artists controlling media parameters in a shared, co-authored environment are more interested in the cooperative 'reciprocal altruism' of the moment rather than competitive beauty bashing."
Making Art of Databases by Sher Doruff, 2003 'Collaborative Culture' pp.80

Key visual materials:
These are the very amazing collaborative Digital artworks:

(cottage arts collaboration...in a commercial way)

(Group collaboration that started with just the photo of the house. Everyone adds a different element to the picture in a round robin style. The webmaster added the spider, spider web, and the witch on her broom. )

did by the viewers in Zewall
(the Graffiti drawings on the Zewall, this is a kind of collabrative digital Art in computer world)

Thursday, October 25, 2007

Research question 3&4: What are the examples and features of collaborative Digital Art? How are they functioned?

These are the two main questions of my research, I will first discuss the relation between Collaborative Digital art and "PhotoshopTennis"(which i think is the pioneer of the former.) http://en.wikipedia.org/wiki/Photoshop_Tennis

and then I will further discuss the features(with specific examples) as well as the functions of Collaborative Digital Art included:
works between artists,
works between artist(s) and the audiences in computer world


and thus to make my conclusion of impacts of collaborative digital art to contemporary society.

Wednesday, October 24, 2007

Research question 2: How can we define Collaborative culture in Digital Art world?

As the culture of collaboration penetrate into both our real-life and computer-life, our habits are changing faster than we realize. While different kinds of interaction has its place, collaboration is increasingly rich, real-time and spontaneous.

I will cover this question in three different aspects:
Cooperation

Cognition

Control


One book I will be focus on: Making arts of datebases: Collaborative Culture. Author: Sher doruff. Publisher:V2_publishing

Tuesday, October 23, 2007

Research question 1: What are the merits and demerits of Art in Digital Age?

Here I am trying to answer the first research question which combines the infomation and bibliography I read so far.
What is digital art?
Digital art is art created on a computer in digital form.
Source:
http://en.wikipedia.org/wiki/Digital_art
*
*an example of Digital Art from a informative website http://digitalart.org/

Merits
The establishment of the World Wide Web in the early 1990s affect every society in the world both positively and negatively. It has open up a rich and exciting range of opportunities in the visual arts, giving a new media for the artists to create a new form of Art.

In this digital age, the best part of the Digital Art is the information can be spread easily in a much quicker time period. Anyone owning a computer and an Internet access can experience mass works of art from anywhere in the world. This allows more eyes to be opened to the importance of art in culture and society as well as enables more individuals to experience the personal benefits of viewing or interacting with art and it becoming more and more powerful gradually. The large audiences capable of being reached allow for Digital Art artists to spread their influence quickly.

Moreover, art in Digital Age enable an important new form of cooperation between the artists and the viewers, this is not an one-way direction but both audiences and the artists could act and react so as to achieve a higher rate of creation. And I will talk in-deep of this kind of collaborative culture later on.

Demerits
Although there are many positive sides of the Digital Art movement, there are a couple of shortcomings as well. Preservation of the Digital artwork is the most difficult task in the computer world. We can go to museums, galleries, auction houses, etc., in order to see the Art in the physical world. But, digital art is not a “physical creation.” It requires software, and hardware to view it. It is hardly to preserve a work permanently and not to be removed by a web master in the Computer world. For example, when I try look up a net call International Festival of Streaming Media:
http://net.congestion.org/ which showed by a book published in 2000 that I borrowed from LN library, but I find out that the site is removed, so where are the works from the net? Can I trace them back?

It is important to find a way to solve this problem so as to starving to reach its maturity of the Digital Art. Another question need to be addressed is that the authority of the work, It is ture that there is no forgery in Digital world, the Internet brings users an ease with which they can appropriate other people’s intellectual productions. Most Digital Art artists use others’ art in order to make their own is a big excitement of creation, but this still is stealing and needs to be informed. Is it open to all for collaborate? What can I do if i find out someone copy and amend my work? More must be done to ensure that individual’s intellectual property rights are protected.

There are still rooms to improve the art in Digital world. New advancements such as increasing technological breakthroughs in the Internet and the ability to send more and more information will continue to allow artists to evolve in their powerful creations. I deeply believe that we can see the maturity and all the drawbacks could be solved of Digital Art one day.

Sunday, October 21, 2007

My First Blog

Hey! I am gonna tell you... why I feel particularly interested in collaborative Digital Art.

First of all, computer, a new and powerful creation tool, has allowed artists a new medium for aesthetic exploration. When it coupled with the Internet, which is highly accessible, has allowed for changes in production, dissemination, and popularity of art in contemporary society. This is what I observe a transformation, revolution of Digital Art is currently stems directly from earlier artistic movements, such as the Dada movement that keep art from traditional boring way.


"A man paints with his brains and not with his
hands". Michangelo Buonarroti (1475-1564)

There are a number of advantages to the Digital art movement which makes for new kinds of aesthetic excitement. The technology allows artists with different skills to come together to create a work, and they don't really need to think and work individually. It is interesting that the Internet could enable artists to work together without being close, and the interaction between the artists could also improve the quality of the work as well. These international partnerships help strengthen the artistic bonds around the world, and makes for a much more cohesive art community.

What is the most exciting aspect of Digital Art is its ability to interact between the artists and audience as a community. As an audience, I was required to perceive the piece in some way in order to enjoy it in the past. Now, I am able to actually step into the piece and invest themselves in the enjoyment of it, I can even be an artist and participate in the piece. Undoubtedly, This allows us for a new type of appreciation. I have a strong believe that that technology allows the artists to think differently- more creatively, thus I would like to find out more about the Digital Art in collaborative culture.